The dark, Photoshop-adjacent editor for polishing assets after you rough them in Warbrush. Built for precise edits, export hygiene, and a “tool suite” workflow.
Warbrush (create) → Warpaint (post-production) → Waranima (animated GIF timeline). Warcut Studio handles browser-first video timelines + lower thirds. Warconvert handles fast format conversion. Plus power tools (Triple Dark Patcher, Spreadsheet Editor, Nova Builder).
Dark-first UI. Fast iteration. Browser-native. Cross-platform: Windows, macOS, Linux, Android, iOS. Most work stays within ≤ 1920×1080 for predictable workflows and export.
Opens the latest attached builds in this directory.
Warbrush, Warconvert, Waranima, and Warcut Studio are in active prototyping. Roadmaps are the source of truth for phased build-out.
Last updated: December 13, 2025
A dark-first, browser-native coverage mapping Prototype: register businesses, attach ZIPs / counties / states, highlight boundaries, and drop precise pins from real-world addresses. In development. Free for personal and/or business use.
A dark-first, local-only console that turns plain messages into structured signals — intents, entities, argument frames, and governed memory — so you can build assistant-like behavior while keeping the operator in control.
The dark, Photoshop-adjacent editor for polishing assets after you rough them in Warbrush. Built for precise edits, export hygiene, and a “tool suite” workflow.
A Triple-Dark HTML patcher for safe node extraction, validation, and controlled merging. Designed for predictable edits and versioned workflows.
A structured builder workflow (roadmap-driven). Included here as a roadmap entry to keep the suite aligned.
A local-first console for staged language analysis: turn messages into structured signals (intent, entities, arguments) plus governed memory and retrieval — built for operator visibility and regression-proof iteration.
Dark, CRM-style coverage mapper inspired by “ops maps” (ZIP → County FIPS). Register businesses, attach ZIPs / counties / states, highlight boundaries, and drop exact address pins via geocoding.
MS Paint-style creation tool (dark + Triple-Dark). Quick sketching, rough assets, shapes/stamps, and “get it down fast” workflows before Warpaint polish.
Photoshop/Premiere-style GIF timeline editor: import a GIF, split into frames, edit in a Warpaint-like environment, then export an optimized animated GIF.
Local-first image format converter: upload once, convert to PNG, JPEG, GIF, BMP, ICO, or WebP, then download. No servers — built to be a single-file tool you can run offline, with batch ergonomics as a first-class goal.
Browser-first timeline + preview prototype: import MP4/H.264, assemble tracks, and preview HTML/CSS lower thirds. Export is intentionally stubbed (JSON) until Phase 4+.
A dark-mode spreadsheet editor for quick tables, planning sheets, and structured data workflows—built to match the suite’s Triple-Dark style.
GravityForms-style core: define form schemas, embed via shortcode, validate submissions, and store entries for later review—built for extension points and suite add-ons.
A styling layer for WarForms: suite-consistent “Triple Dark” defaults plus themeable CSS hooks so you can ship clean forms without fighting page-level styles.
Entry display add-on (GravityView-style): build public or admin-only “views” for entry lists and detail pages, with field-level templates and privacy controls.
A local-first webpage encryption utility that packages an encrypted payload with a minimal loader.
A capture-first camera tool aimed at mobile workflows: record, annotate, and hand off assets to the suite.
A search and retrieval layer for Warchief properties: fast lookup, scoped queries, and operator-first controls.
A night-ops dashboard: health checks, deploy sanity, and ‘what changed?’ visibility for your projects.
A browser casino sandbox for probability experiments, mini-games, and UI interaction testing.
A browser-based cube-surface action prototype with mobile controls, enemies, and score-gated level transitions.
A lightweight chat hub for conversation, coordination, and simple collaboration across projects.
A neuro + clinic oriented portal for research notes, reference material, and workflow planning.
Phased expansion for Warpaint’s post-production feature set, tool suite, UX, and safety hardening.
Hardening, selector power, diff UX, multi-session patching, automation tools, and guardrails.
Roadmap for Nova Builder: guided construction workflows, structure-first editing, and suite integration.
Phases for MS Paint-style creation, selections/marching ants, shapes/stamps, gradients, and layers.
Phased build focused on reliability first: upload/preview → target picker + batch queue → download manager (naming, ZIP packs), then full canvas pipeline, format lanes (PNG/JPEG/GIF/BMP/ICO/WebP), integrity tests, and export quality controls.
8 phases: layout skeleton + constraints/input rules → GIF import/extract/export → thumbnail strip + playback → timeline editing → per-frame tools (brush/selections/onion skin) → per-frame & linked layers → range ops + timing ramps → undo/project files + export optimization (palette/dither, workers, Warpaint bridge).
Phases for Warcut Studio: Warchief shell + media intake → timeline model → preview sync → lower thirds/graphics → export pipeline.
A shareable overview of Warpaint’s positioning, vibe, and near-term direction.
A suite-styled promo page for the Waranima GIF timeline editor prototype.
A suite-styled promo page for Warconvert: the offline, local-first image format converter.
This is the War Suite launchpad: a single-page index of cross-platform, single-file HTML tools. Each card links to a product build, its roadmap (phased development plan), and promos where available. Triple Dark Patcher is the suite utility for safely extracting/validating HTML fragments and merging changes with predictable, versioned workflows. The suite is centered on a creation → edit → animate pipeline: Warbrush (rough creation), Warpaint (post-production), Waranima (animated GIF timeline), and Warconvert (format conversion).
All links are relative and assume files sit beside index.html in the same directory.