The same TitanForge 3DS/G environment validates and packages projects as static Cloudflare-ready websites with deterministic project chunks, portable assets, runtime recovery, and release audit data.
The CodeMarauder card-game/archive branch: live shelves, card index, packaging assets, web-port links, and the clean square-framed archive presentation.
Focused GLB diagnostic pages for vehicle and mount control: turret yaw, rotor yaw, vertical rotor spin, wheel steering, textured/isolated views, and runtime-safe control splits.
Build terrain, import and place objects, edit materials and atmosphere, configure streaming, and save versioned project data in the unified environment.
Run
TitanForge 3DS/G — Gameplay & Release
Preview the runtime player, cameras, input, collisions, trigger zones and events, then validate and build a standalone static website from the same project.
Prove
Mesh Control Sites
Confirm GLB parts are split correctly for wheel turning, rotor spinning, turret yaw, and textured-vs-isolated diagnostics.
Archive
CodeMarauder / Orev Triad
Keep the game/archive branch visible beside the TitanForge work with the same clean square-framed presentation language.