Warbrush
A dark + Triple‑Dark creation tool for sketching and rough asset creation before polish in Warpaint.
Core Suite
Core Suite entries grouped into one launcher wing.
A dark + Triple‑Dark creation tool for sketching and rough asset creation before polish in Warpaint.
A dark-first, Photoshop-adjacent editor for polishing assets after rough creation in Warbrush.
A Photoshop/Premiere-style animated GIF timeline editor with frame splitting, edits, and optimized export.
A local-first image format converter designed for batch ergonomics and offline reliability.
A browser-first video timeline prototype for assembling tracks and previewing HTML/CSS lower thirds.
Workshop
Workshop entries grouped into one launcher wing.
A Triple‑Dark HTML patcher that safely extracts nodes, validates changes, and merges patches predictably.
A dark-mode spreadsheet editor for quick tables, planning sheets, and structured notes.
A local-first webpage encryption utility that packages an encrypted payload with a minimal loader.
A structured, roadmap-driven builder concept for composing pages and apps with predictable layout rules.
Systems
Systems entries grouped into one launcher wing.
A dark-first, local-only console that turns plain messages into structured signals and governed memory.
A dark, CRM-style coverage mapper inspired by ops maps: ZIP → county → state coverage with pins.
A search and retrieval layer for Warchief properties: fast lookup, scoped queries, and operator-first controls.
A night-ops dashboard: health checks, deploy sanity, and ‘what changed?’ visibility for your projects.
Publishing
Publishing entries grouped into one launcher wing.
A GravityForms-style WordPress plugin core: define schemas, embed shortcodes, validate, and store entries.
A WarForms styling add-on that ships suite-consistent Triple‑Dark defaults plus themeable CSS hooks.
A WarForms entry-display add-on (GravityView-style) for lists and detail pages with privacy controls.
Labs
Labs entries grouped into one launcher wing.
A capture-first camera tool aimed at mobile workflows: record, annotate, and hand off assets to the suite.
A browser-based cube-surface action prototype with mobile controls, enemies, and score-gated level transitions.
A browser casino sandbox for probability experiments, mini-games, and UI interaction testing.
A lightweight chat hub for conversation, coordination, and simple collaboration across projects.
A neuro + clinic oriented portal for research notes, reference material, and workflow planning.
Roadmaps
Similar structure kept; trade dress changed.
Re-skinned into the same family shell while preserving the original phase/build structure.
Re-skinned into the same family shell while preserving the original phase/build structure.
Re-skinned into the same family shell while preserving the original phase/build structure.
Re-skinned into the same family shell while preserving the original phase/build structure.
Re-skinned into the same family shell while preserving the original phase/build structure.
Re-skinned into the same family shell while preserving the original phase/build structure.
Re-skinned into the same family shell while preserving the original phase/build structure.
Re-skinned into the same family shell while preserving the original phase/build structure.
Reference
FAQ files were also folded into the new family shell.
Full static guide page built from the original walkthrough content.