Archive first
The public archive is treated as a clean reference: shelves, variants, packaging, achievement records, runtime support art, and game-facing guide content.
The Orev Triad branch keeps the game/archive work visible beside TitanForge: a square-framed card archive, current shelves, packaging assets, and web-port entry points.
The public archive is treated as a clean reference: shelves, variants, packaging, achievement records, runtime support art, and game-facing guide content.
The Warchief site intentionally mirrors the clean-cut squared panel language seen across CodeMarauder and TitanForge rather than using a soft rounded generic web theme.
The footer keeps codemarauder.dev visible on every Warchief page so Orev Triad stays part of the current project family.
The public Orev Triad archive page: current card shelves, card entries, packaging notes, assets, and the game/archive presentation.
The live hosted-table shell for the playable web-port path and related table games surface.
A project surface for sleeves, lockboxes, caches, support art, and the visible runtime assets that explain what ships with the game path.
Square frames, bright trims, dark footer, clean tables, and clear index sections keep it aligned with the wider Warchief visual system.