titanforge.warchief.dev
The live site is the single TitanForge 3DS/G Web Environment Studio. Terrain, object import, materials, streaming, atmosphere, gameplay setup, persistence, export, and release diagnostics stay in one editor shell.
TitanForge 3DS/G is the unified world-authoring, runtime-preview, project-persistence, and standalone-release environment for the Warchief project family.
The live site is the single TitanForge 3DS/G Web Environment Studio. Terrain, object import, materials, streaming, atmosphere, gameplay setup, persistence, export, and release diagnostics stay in one editor shell.
The Phase 10 environment includes Meshy large-mesh handling, embedded textures, Player Start and Planet Proxy references, PBR and NAFX effects, world streaming, water and weather, gameplay triggers, project migration, and standalone static-site export.
The unified workflow removes the old handoff between separate builder and runtime projects: the same project can be authored, previewed, validated, persisted, profiled, and packaged for deployment.
This page avoids oversized lore and focuses on the concrete project surfaces people can click.
marketplace.warchief.dev supplies the visible asset shelf: 25 free vehicle entries, GLB downloads, category filters, ratings, download counts, and future asset-library expansion points.
Creates terrain, imports textured GLB/GLTF assets, manages transforms and prefabs, edits PBR surfaces and NAFX effects, and configures lighting, fog, weather, water, and streamed worlds.
Runs the Player Start-based gameplay preview with cameras, input, collision and event zones, saves versioned project JSON with portable references, and builds dependency-free standalone websites.
Handles textured GLB/GLTF imports, Meshy-scale geometry, normalized scale, shared geometry and textures, staged GPU uploads, reusable prefabs, metadata, portable references, and missing-source rebinding.
Measures frame timing, FPS, draw calls, submitted triangles, estimated GPU and heap use, long tasks, WebGL recovery, quality budgets, stress tests, and release-audit readiness for the 4C/4T baseline.